Whichever way you choose to drag, the men will follow.īut more crucial are the decisions you make. Movement for all three men is handled with a unique system whereby you drag at the edges of a narrow aperture to reveal more of an environment. In this case, the journey concerns our three titular burly men, who leave their sleepy harbour-side home in pursuit of adventure on a sailboat.Īctual control of the three burly men - stout, proud, bearded types deserving of their title - is limited to a few key moments, with much of the story unfolding without you.īut what's there is delivered stylishly. It's the nature of the journey itself that changes each time as the experience naturally loops, and that's down to you. These notes, specifically the beginning and end, are constant. Indeed, it maintains a familiar formula: a bold departure, a surreal journey of discovery, and, eventually, homecoming. The biggest compliment you can give Burly Men at Sea, then, is that it goes some way to replicating this feeling for the less potent adult imagination. Bringing it backĪs a child, unchanging text and pictures would provide unending fascination. It's an odd, often contradictory experience, and not one that's easily summed up in writing - particularly when even revealing its concept risks robbing the game of some of its best, most satisfying moments.īut the easiest way to think of it is as a children's storybook - one of the charming, well-written variety that transcends its nominal audience - that is shaped by play and never twice the same. Is there more to see? Yes, but the path remains familiar. Is this the end? It is an end, yes, but not the end. After only ten minutes of Burly Men at Sea, the credits are rolling.
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